Showing posts with label alien. Show all posts
Showing posts with label alien. Show all posts

Saturday, April 28, 2018

Faiths of Sublanarya: The Mother Plenty (Aphizia) & Honey-Blessed


Queen Aphizia is one of the nobility of the Court of Dawn but her origins are stranger than fey. She is an alien goddess, like Grimnir, who comes from beyond the stars. She made her home in Narya, long ago, and made herself a kingdom that would make anyone jealous. Her fey kingdom is a gorgeous and endless valley of wildflowers and fruit trees, the air humming with the busy work of fey bees and the singing of her children the kleodora, and in the middle of it all her massive golden castle. Inside, she sits upon her throne, attended and attending to her children.

She has had at least a short relationship with Aurellion that often leads their priests to be at odds.

Aphiza is a goddess whose cults find their way into desolate lands. Her daughters, the kleodora, are beautiful, alien and secretive missionaries who work to spread her influence into these lands by offering gifts of fresh produce and honey. While perhaps put-off by the strange appearance of the kleodora, desperate communities welcome them. It does not take long for the kleodora to offer to give the gift of apiaries, bee hives, and, in exchange for a small temple being built, teaching acolytes how to raise and care for the bees. Within a year, they can turn a famine into a bounty, but in following years, the queen gets her payment.

In order to appease her and the bees, Aphizia demands a yearly human sacrifice. The more elaborate and joyous the festival, despite the gruesome execution of the sacrifice, the better the following season's harvest. Such is the wicked pleasure of a goddess both alien and fey.

Those who fail to appease the queen are punished swiftly either by a plague of flying insects or worse. She is known to make deals, especially from women, for anything from a good harvest or a cured illness. But there is always a price and she is an easily offended goddess.

Particularly pleasing communities are even known to be "pollinated" by the kleodora and these children are called the "honey-blessed". Honey-blessed are often priests and agents of the goddess. Honey-Blessed are notoriously gifted with the beauty and wisdom of their forebearers. The features that stand out are their antennae, which they usually disguise by laying them down in their hair, a thin-layer of fine hair across their body and their eyes which have a composite pattern. While most honey-blessed serve the Mother Plenty, others escape their cult life and attempt a free-life. But the mother does not forget her children.

Ability Score Increase. Your Wisdom increases by 2 and your Charisma increases by 1.
Age. Honey-Blessed have lifespans equivalent to humans.
Alignment. Most honey-blessed are lawful sense the represent the authority of the cult and enforce it with a smile, so they tend towards lawful alignments. Those that break free from the cult might rebel and embrace freedom.
Size. A half-kleodora has the build of a human woman. Your size if medium.
Speed. Your base walking speed is 30 feet.
Fey Ancestry. You have advantage on saving throws against being charmed and magic can't put you to sleep.
Mother's Blessing. You have advantage on saving throws against poison, and you have resistance against poison damage.
Insect Empathy. You have an innate ability to communicate with insects. You have the ability to communicate simple ideas through sounds and gestures with insect-like creatures.
Sting. You know the Infestation cantrip. Your infestation cantrip's spell manifests as a swarm of fey bees. Wisdom is your spellcasting ability for this spell.
Honeyed Words. Your bodily fluids have hypnotic qualities that allow you a limited version of the hivemind-like effect used by kleeodora. When your magic saliva, sweat or tears is consumed, via skin contact or ingestion, the creature must make a Wisdom saving throw. If it fails it is charmed by you until the effect ends, after 1 hour, or until you or your companions do something harmful to it. The charmed creature regards you as a friendly acquaintance. You can only affect a number of creatures with this spell equal to your level. If you attempt to use it on an additional creature, the effect must end on affected creature of your choice. If a creature succeeds, nothing happens and they are immune to this ability for 24 hours. Wisdom is your spellcasting ability for this effect.
Languages. You can speak, read, and write Common and Sylvan.

APHIZIA THE MOTHER PLENTY
Title(s)
The Giver, The Golden Queen, The Queen Bee, The Hivemind

Pantheon(s)
Naryan

Power Level
Lesser Deity

Alignment
Lawful Evil

Symbol
A golden hexagon with black stripes

Portfolio
Bees, insects, harvests, fertility, beauty

Domains
Nature

Worshipers
Farmers, bee-keepers, druids, witches, midwives

Favored Weapon
Spears

Thursday, January 25, 2018

Character Crunch: Sorcerer: The Alien

A sorcerer gets their arcane power from their lineage. Some get their power from dragon's blood or fey marriage. Others get their powers from celestial ancestry or elemental entanglement. The Alien Sorceror gets their magical heritage from beings from beyond the known space. Perhaps their ancestor was a sentient planetoid or star, perhaps they are the last member of an alien race that crash-landed on this planet long ago or perhaps they were gifted their power from a traveler who the helped get home.

Alien sorcerors are filled with starlight and their abilities reflect this power.

Star Child

At 1st level, you gain your guardian star. The star is about 3 inches in diameter and orbits your body with a small mote of dust behind it. You can summon or dismiss your star as a free action. You can command the star, as a free action, to move. It has a movement speed of 60 feet and can move up to 300 feet away. You can command it, as a free action, to shed bright light in a 30-foot radius and dim light for an additional 30 feet. As a bonus action you can command it to streak towards one creature or object within 150 feet of you. When you do so, make a ranged spell attack. On a hit, the target takes 1d8 radiant damage. Whenever you hit, the star is dismissed. After hitting a number of targets equal to your charisma, the star cannot be summoned again until you finish a long rest.

The damage increases to 2d8 at 5th level, the damage increases to 3d8 at 11th level, and the damage increases to 4d8 17th level. The range you can command it to strike increases to 300 feet of you at 11th level.

Also, as a reaction, which you take when you are hit by an attack or targeted by the magic missile spell, you can cause your guardian star to explode into a barrier. When you do so, it is dismissed and until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from the spell magic missile. When used this way, you must take an action to summon your star again.



Alien Origin
 
Starting at 6th level, it becomes clearer that your lineage is from beyond the stars. You do not need to breathe air, you can survive indefinitely in a vacuum, and you gain resistance to cold, fire and radiant damage.

Galactic Body

Starting at 14th level, you can use a bonus action to summon your own gravitational forces that manifest as an aura of swirling energy. While the aura is present, you gain a flight speed of 30 feet and you cannot fall prone.

The aura lasts until you're incapacitated, you die, or you dismiss your aura as a bonus action.

Cosmic Power

Starting at 18th level, you learn to tap into the powerful cosmic energy and can use it to repel enemies that would harm you. You can use a bonus action you spend 5 sorcery points to begin to glow brightly and radiate deadly energy on an up to 30-foot radius centered on you While the aura is active, you shed bright light in a 30-foot radius and dim light for an additional 30 feet, and if a creature moves into the affected light for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or suffer one level of exhaustion and emits a dim alien light in a 5-foot radius. This light makes it impossible for a creature to benefit from being invisible. The light and any levels of exhaustion caused by this spell go away when you end the aura.

The aura lasts until you're incapacitated, you die, or you dismiss your aura as a bonus action.