Showing posts with label celestial. Show all posts
Showing posts with label celestial. Show all posts

Thursday, January 25, 2018

Character Crunch: Sorcerer: The Alien

A sorcerer gets their arcane power from their lineage. Some get their power from dragon's blood or fey marriage. Others get their powers from celestial ancestry or elemental entanglement. The Alien Sorceror gets their magical heritage from beings from beyond the known space. Perhaps their ancestor was a sentient planetoid or star, perhaps they are the last member of an alien race that crash-landed on this planet long ago or perhaps they were gifted their power from a traveler who the helped get home.

Alien sorcerors are filled with starlight and their abilities reflect this power.

Star Child

At 1st level, you gain your guardian star. The star is about 3 inches in diameter and orbits your body with a small mote of dust behind it. You can summon or dismiss your star as a free action. You can command the star, as a free action, to move. It has a movement speed of 60 feet and can move up to 300 feet away. You can command it, as a free action, to shed bright light in a 30-foot radius and dim light for an additional 30 feet. As a bonus action you can command it to streak towards one creature or object within 150 feet of you. When you do so, make a ranged spell attack. On a hit, the target takes 1d8 radiant damage. Whenever you hit, the star is dismissed. After hitting a number of targets equal to your charisma, the star cannot be summoned again until you finish a long rest.

The damage increases to 2d8 at 5th level, the damage increases to 3d8 at 11th level, and the damage increases to 4d8 17th level. The range you can command it to strike increases to 300 feet of you at 11th level.

Also, as a reaction, which you take when you are hit by an attack or targeted by the magic missile spell, you can cause your guardian star to explode into a barrier. When you do so, it is dismissed and until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from the spell magic missile. When used this way, you must take an action to summon your star again.



Alien Origin
 
Starting at 6th level, it becomes clearer that your lineage is from beyond the stars. You do not need to breathe air, you can survive indefinitely in a vacuum, and you gain resistance to cold, fire and radiant damage.

Galactic Body

Starting at 14th level, you can use a bonus action to summon your own gravitational forces that manifest as an aura of swirling energy. While the aura is present, you gain a flight speed of 30 feet and you cannot fall prone.

The aura lasts until you're incapacitated, you die, or you dismiss your aura as a bonus action.

Cosmic Power

Starting at 18th level, you learn to tap into the powerful cosmic energy and can use it to repel enemies that would harm you. You can use a bonus action you spend 5 sorcery points to begin to glow brightly and radiate deadly energy on an up to 30-foot radius centered on you While the aura is active, you shed bright light in a 30-foot radius and dim light for an additional 30 feet, and if a creature moves into the affected light for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or suffer one level of exhaustion and emits a dim alien light in a 5-foot radius. This light makes it impossible for a creature to benefit from being invisible. The light and any levels of exhaustion caused by this spell go away when you end the aura.

The aura lasts until you're incapacitated, you die, or you dismiss your aura as a bonus action.

Saturday, June 3, 2017

Monster Mash: A is for Al-Miraj

Unicorns are celestial guardians. They guard sacred forest and offer themselves as mounts to holy champion. They are associated with purity, healing and righteousness.

But they are not the only horned celestial beasts.

In fact, there are many creatures associated with the fey and celestial that all bare the divine horn upon their brow. Perhaps unicorns are the archetype of these creations or perhaps they're just the best known on the material plane, but there are other divine beasts that can be found in the realm. Many of these creatures are so rare they are considered more myth or legend than even a unicorn. These creatures were once more common but have been forced, by hunters seeking their horns, into more secluded territory.

The Al-Miraj is a creature that is often a joke used to scare children from going into dangerous woods or to dissuade superstitious hunters from hunting in woods where they are unwelcome. The Al-Miraj is said to stalk the ancient woods of the world, looking for evil doers, and to hunt them down. A large yellow hare with a long spiral horn for goring its prey and the claws and teeth of a lion for tearing them to shreds is a somewhat ridiculous or terrifying image depending on the storytelling spinning the imagery and the audience. Only a fool would fall for such a story.

But that doesn't mean they're not real.

Predator of Predators. When an Al-Miraj claims a stretch of forest as their territory, usually a sacred or divine forest but, if not available, the first forest that catches their fancy, the first thing they do is seek out the largest predator in the forest and hunt them down.
After hunting down the large predator and slaying them, the Al-Mirahj devours its prey. If they have the time, they prefer to eat their prey from the inside out and particularly savor the heart, liver and other bodily organs of predators over any other animal flesh. There is nothing more unsettling than the sound of a pleased Al-Miraj gorging itself on a bear's corpse. The happy sounds they make have been compared to children's laughter or singing.
Despite their small size, Al-Miraj are apex predators. They are fast, cunning, stealth, fierce and, most importantly, very, very, very deadly. And they might seem a bit greedy. Al-Miraj won't stop with the former apex predator of the wood. If a forest has a disproportionate number of predators, the Al-Mirah will hunt them and thin out their numbers until there are just enough left to balance the ecosystem of the forest.
In fact, this veracity for hunting down and slaying predators is the very reason for their existence.

Sacred but Deadly. The gods have strange ways of bringing balance to nature, when their enemies or unknowing humanoids throw off the balance, and in this case it involves sending a celestial terror to bring about balance in the wood. Al-Miraj are created by nature gods or their druids when their wood becomes overwhelmed with dangerous predators, whether beasts or people, that threaten to wreak havoc on the natural order of their domain. After they finish the job of routing the wood of the threat, they either move onto the next forest that needs their veracity or they claim the territory as their permanent hunting grounds. And yet, they're rare.
This is because, despite their purpose being to dislodge unwanted hunters from the wood, their existence attracts very particular hunters. Their horns are perfect crafting any number of magical weapons, since they're already endowed with magical properties that allow them to slay the hardiest owlbear, and they have a number of alchemical properties. Their coats are also prized for the magic resistance and exotic coloration. They have an inherent weakness built into them: their minds are susceptible to enchantment magic.Therefore, monster hunters merely charm the Al-Miraj and cut away their horn, leaving them to die, and taking their prize with them.
That's why they're so rare.

Enemies of Evil. Despite their ferocious reputation, Al-Miraj are not known to attack the innocent and show little interest in herbivorous creatures. Their preferences to hunt and kill predators are merely their nature. While they may mistake any unmet humanoid as an intruder, they can be reasoned with if they speak quickly about their intentions in the wood. Furthermore, they can easily be convinced to aid a would-be-hero in routing an evil from the wood and, while their solitary predators, they seek out elves and other forest folk when they run up against a threat that they can't handle on their own.
They make for great but short-lived alliances that nobody will ever believe.