Showing posts with label faiths. Show all posts
Showing posts with label faiths. Show all posts

Wednesday, September 6, 2017

Faiths of Sublanarya: Gods of Felterra (Bung, Durel, Far Ray Nuff) Bonus: Lyssa the Rabid


 BUNG THE SMILING GOBLIN

"All monsters are not monstrous: If they have a mind, they can be taught. If they have a heart, it can be softened. If they have soul, they can be saved."

Bung was a goblin born in the Great Spine of Felterra. He was born on the path of the monster-- to fight to kill to survive.

Goblins short and violent lives and die meaningless deaths. The highest purpose of a goblin is to die for the leader or to become the leader. They do whatever it takes, without any philosophy or morality, to just make it out every encounter. They're reviled by society and they revile society. They are treated like monsters and they become monsters. And, if not for fate, Bung would have become a monster too. Eventually, he would've been killed by a rival goblin, a hungry creature or a bored adventurer. Goblins don't live long lives or die of natural causes.And Bung would've died too. He was attacked by a random adventurer and left to die. That's when he was saved a wandering monk and nursed back to health in their monastery.

The monks accepted Bung, they treated him like a brother, they shared their wisdom and, as his body grew stronger, so did his heart and mind. Eventually, Bung decided to stay and learn as much as he could from the monks. Eventually, word got around of the monster sage and goblins from all over the mountains, those desperate to learn or have their problems solved, sought Bung out. He made his home on the top of the mountain and, after much meditation and contemplation, he attained enlightenment and became a living idol.

He taught the monsters, not just goblins but orcs, ogres and all monstrous humanoids that were willing to seek out peace, that they need not submit to their baser nature. He taught that through compassion, through education, through charitable acts, through hard work and through suffering, even a monster can become a person and all people deserve to be saved. Adherents of Bung are found throughout Felterra, using his simple lessons to inspire themselves and their actions, as they seek to abandon the greedy and violent lives of their ancestors. For this reason, goblinoids can be found in Felterra's greatest city, practicing their discipline, and hoping to prove themselves worthy of respect and trust from other peoples.

BUNG
Title(s)  
The Pacifist, The Role Model, The Green Guru, The Smiling Goblin, The All-Friend

Pantheon(s)
Naryan

Power Level
Lesser Deity

Alignment
Neutral Good

Symbol
A smiling face

Realm
Elysium

Portfolio
Peace, redemption, balance, tame monsters, charity

Domains
Life, Protection

Worshipers
Goblinoids, pacifists, monstrous peoples, outcasts, vegans

Favored Weapon
Unarmed Strike

Holy Day(s)
Bung Festival


DUREL THE COLLECTOR

A library made of amber crystal has been seen by scholars rising out of the deepest depths of the ocean and sinking into the dunes of the desert in Felterra. The library is said to hold more scrolls, more tomes, more valuable artifacts, more priceless treasures, more powerful magicks, more collected specimens and more mysteries than all other collections of the mortal plane combined. It even has books that contain entire demiplanes.

It's master is said to be a great amber dragon who guards the treasure trove jealously. He is Durel, the immortal, ingenious and implacable collector, and he will greet those that find their way into The Library provided they impress him with their knowledge, provide him with a gift to add to his collection and, most importantly, earn his trust. He is willing to borrow out items, sometimes even using his power to create temporary copies of items, to aid would-be colleagues in exchange for increasing his collection.

But thieves? Well, there is always room for more specimens in the Zoological Wing.


DUREL
Title(s)  
The Amber Dragon, The Librarian, The Knowledge Hoarder, The Draconic Academic, The Book Wyrm

Pantheon(s)
Naryan

Power Level
Greater Deity

Alignment
Neutral

Symbol
An hourglass in the claw of a dragon

Realm
The Library

Portfolio
Knowledge, treasure, collections, history, preservation

Domains
Knowledge, Arcana

Worshipers
Dragons, magic users, scholars, writers, collectors

Favored Weapon
Staves

Holy Day(s)
Bung Festival

FAR RAY NUFF THE COSMIC JOKE

Sometimes what doesn't kill you doesn't make you stronger. It makes you...stranger.

In the case of the deva Fah Ray Nuff, his final mortal incarnation was driven to mad impulse by the intense visions of the future. His visions were not merely a gift from the gods but a temporal side-effect of his future meddling in time and space. Fah Ray Nuff was an adventurer.

He tried to help his friends. Even when they didn't want his help. Even when his madness caused him to do terrible things. Through a series of misadventures initiated by the Dice of Many Things, he and his friends nearly destroyed the great city of Beniro and threatened the very fabric of reality itself. But via self-sacrifice in the final battle against the transdimensional entity the Murder of Crows, Far Ray Nuff fulfilled his destiny and achieved a higher state of being.

His purpose is still a mystery. For now, he is a curious god that uses his powers for his own amusement.

FAH RAY NUFF
Title(s)  
The Cosmic Joke, The Chaos Mage, The Mad Prophet, The Purple One, The Pancake God

Pantheon(s)
Naryan

Power Level
Lesser Deity

Alignment
Chaotic Neutral

Symbol
A stack of pancakes

Realm
Terra Nada

Portfolio
Madness, whimsy, randomness, glee, stupidity

Domains
Arcana, Trickery

Worshipers
Magic users, fools, beggars, anarchists, rabbits

Favored Weapon
Staves

Holy Day(s)
-
LYSSA THE RABID

When the Primordial Ouranos was struck down by his own son, Kronos, his blood rained down from heaven. Born from this brutal betrayal was Lyssa, the embodiment of madness and rage, she is the progenitor of mental illness among the mortals of Narya, especially the sort that cause violence like rabies. It is Lyssa that is called upon by the gods who seek to punish mortals for their wrath by causing them to misdirect their rage.

LYSSA
Title(s)  
The Rabid Goddess, Furor, The Redblood, The Twisted Knot, The Biter

Pantheon(s)
Naryan

Power Level
Lesser Deity

Alignment
Chaotic Evil

Symbol
A twisted knot of snakes

Realm
Limbo

Portfolio
Madness, suffering, violence, confusion, disease


Domains
Death

Worshipers
Mentally ill, caretakers, ill wishers, dogcatchers

Favored Weapon
Spiked chains

Holy Day(s)
-

Saturday, April 22, 2017

A House Divided: The Hamutian Religion

First, let me clarify the nomenclature involved in describing Hamutian subjects:

Hamut means "kingdom" in Hamutian, the Hamuts are the two kingdoms,  Hamutia refers to both kingdoms and all territories they control, and the people and all things from Hamutia, collectively, are described as Hamutians. Hamutia is split into two kingdoms: Ptah-Hamut to the west of the Hamutian Sea and Raj-Hamut to the east of the Hamutian Sea. Peoples from Ptah-Hamut are called Ptah-Hamuts and peoples from Raj-Hamut are called Raj-Hamuts. They speak Hamutian and their gods are collectively part of the Hamutian pantheon.

The Hamutian religion is one that focus on creation, preservation, and destruction of everything from the universe to the individual.


Friday, March 10, 2017

Faith of Sublanarya: The Epic of Bellero, Patron God of Heroes

The epic story of Bellero begins in a land and time far away from Sublanarya, a mythical place of heroes and monsters, and with King Acrisius of the city state of Korind in the lost sea of Geleda ["hel-eh-dah"]. King Acrisius was a powerful and proud warrior king but he had a problem. Despite having several wives and many daughters, he had no sons. Without a male heir, he felt as if the Geledan gods had turned against him. And so, as Geledan kings did since ancient times, he sought out one of the Geladan oracles for the truth behind his misfortune. The oracles were virgin priestesses, chosen by the gods to be vassal for their holy words, and provided kings and heroes with glimpses into the past, present and future with their divination.

After facing many demons and troubles to reach the cave of the oracle, the king had been impatient in his quest. He left his offering by the wayside, attacked the guardian priests of the temple when told he needed to wait his turn, and even threatened the oracle herself. This impatience angered the gods but the oracle agreed to tell him his fate:

The next child born to King Acrisius would be a male heir, by the queen of the bleeding isle, but his daughter Danae would also give birth to a hero who is destined to kill Acrisius's heir and become the king.

Hoping to avoid this tragedy, Acrisius sent his daughter to live in the Tower of Rowa, a prison for one, well-guarded by a group of all female mercenaries, on the island of Rowa which is surrounded by sharp rocks and waters filled with horrible sea monsters. No mortal could conceivably reach the island or escape. Only the light of the sun could touch the top of the tower. And it would and did.

Perhaps as divine retribution for Acrisius insulting his oracle's temple, as it was Aurelion that grants them their visions, or maybe it was just his displeasure for the Tower of Rowa as a symbol of mortal man's arrogance, but Aurelion's attentions turned to the tower. When he saw the beauty of Danae he visited her, in a beam of radiant light, and took her as his consort.

It didn't take long for the princess to become heavy with the divine child and, noticing their failure, the female warriors took her back to Korind to face her father. Seeing his daughter pregnant, Acrisius realized he had to kill her but, knowing the child was the son of a god and not wanting their further ire, he decided to leave her fate to the sea.



Acrisius took his daughter, locking her in a wooden chest, and pushes it out into the sea where he expected Danae and his unborn grandchild to drown. Yet, he had not the foresight that Delphina would hear the prayers of Danae to save her and Delphina's unborn nephew, and the box was carried to safety by a pod of dolphins to Seriphos, the island of the fisher king, Polydios. The fisher king saw the dolphins as a sign from the sea goddess and quickly, with the help of his young son Dyrus, worked to pull the wooden box from the sea. Polydios took Danae in, hiding her from her father and the world, and when she gave birth to a son, dying in childbirth, he adopted and raised the boy who was named, with his mother's dying breath, Bellero.

Meanwhile, on the island of Kaptora, their king, Minos, had his own trouble. He sought out help to have his own male heir from the oracle. In fact, he had been the one seeking assistance from the oracle when Acrisius interrupted. The oracle told him to seek a small island near Kaptora and find a large white bull. If he sacrificed it to the gods, they would reward him with a male heir. He sought out the bull but, when he found it, he was so impressed that he refused to kill it. As punishment, the gods cursed his wife to fall in love with bull. His wife Skora forced Yollo, a prisoner of Minos, to build her an apparatus to mate with the bull. The resulting child grew quickly into a blood thirsty monster. Minos sought help again from the oracle and she instructed him to contain the beast but dare not kill it.


And so, Minos had Yollo build him a maze to contain the monstrous "Minotaur" before having Yollo locked away in the recently vacated Tower of Rowa. He then sent his wife, who had gone mad, to live on the cursed red island of Moro. To contain the beast and keep it alive, Minos was forced to demand a tax from the islands surrounding Kaptora:

Each week he demanded virgins to be sent to Kaptora from other islands of Geleda and forced to enter the maze. If they survived the maze, they were chosen by the gods, and would be rewarded. He did not tell them of the beast in the maze but it was known that none left the maze alive.


Polydyos reluctantly agreed to sacrifice his son, refusing to let some other father or mother of his people make such a sacrifice without doing so himself, and he sent Dyrus to "visit" Kaptora without telling him what would become of him once he arrived. When King Minos told the fisher prince he would have to enter the maze, Bellero stepped forward and pleaded to go in his place. He loved Dyrus as a brother and believed he could solve the maze. Dyrus would have objected but Bellero said Dyrus, as the prince of the fisher people, was too important to lose his life.

Minos's daughter,  Adrian, was touched by the young man's bravery and gave him warning of the beast and, with a stroke of brilliance, gave him a basket filled with balls of yarn. She recommend that he leave a trail of yarn as he trekked and that maybe he could solve the maze rather than becoming lost in it and becoming food for the Minotaur. And so, young Bellero was lowered via a trapdoor into the maze and to face his first tests.

Inside the maze, Bellero left a trail behind himself as he walked and pray he find the end of the maze before he met the beast inside. He first heard the heavy falls of the Minotaur's steps during the day, some wall or two away, sniffing and grunting, as it searched for him. He swore to kill the Minotaur and be free. He was glad not to find it that day as he found a nice corner to hide and sleep. But he couldn't. As he tried to sleep, he heard wailing and cries. To his dismay, he discovered the Minotaur was crying out for its mother, crying "Skora!" in its loneliness and hunger. With that, Bellero realized he had no choice but to face the beast and free it from the proverbial hell in which King Minos had trapped it to suffer and survive off of the innocent.

Bellero knew the beast was tracking him and so he set about making his own trap. He made sure to leave trails in the dirt and make noises as he walked. And so, when the beast followed his trail, it would walk right into his trap. He created a mess of yarn across the floor, that tripped and tangled the beast, before setting it upon it and, with a single blow, put out of its misery.

With the poor beast slain, Bellero was able to find his way out of the maze and confront King Minos with his crimes. King Minos denied the boy's claims and demanded that he be seized and slain for his crime against the gods. Dyrus came to the boy's defense and pushed the mad king into the trapdoor of the maze where he fell to his death.


With Minos dead, Adriana took the throne and married Dyrus. Bellero was hailed a hero and asked to visit the temple of Aurelion in Korind to seek forgiveness for killing the divine monster. After all, Minos himself had been warned of the consequences of harming the divine bull incarnate. Bellero agreed and made his way to Korind.

When he arrived at the temple of Aurelion, he discovered the prince of Korind, Kalibos, sacking the temple and planning to harm the priestess Andromeda.




The mad prince took pleasure in cruelty: he murdered his enemies, humiliated his rivals and took all that he pleased without challenge. He claimed that his gods were mightier than those of the people. When Bellero arrived, he stopped the prince from defiling the temple's priestess Andromeda and challenged him. He demanded to be given an impossible challenge and that, if Bellero succeeded, his gods were mightiest and the cruel prince would cease his mayhem. The prince agreed to the game but if Bellero failed he would sacrifice Andromeda to one of his gods. He had been sacrificing virgins to it and would sacrifice Andromeda next if Bellero failed. Bellero agreed and he was given his task:

To kill one of Kalibos' gods: the Cetus Hydra.

The Cetus Hydra was an eldritch horror; a mass of writhing tentacles and screaming maws driven by hunger and madness. It is said that the tentacles of the hydra are covered in the heads of the sacrificed that scream, forever in unision, in the same breath as their last. It was a nightmare that sunk ships and dragged men to their dooms. And Kalibos had been summoning it, feeding it, and perhaps even drawing power from it.

And no mortal man could hope to wound it. For each of its writhing arms that were cut off was quickly replaced by two more. Many heroes had tested themselves against the ancient eldritch god but they too were said to become another screaming face on the pillar of eternal torment known as the Cetus Hydra.

Kalibos knew this. And so did Andromeda.

 She had a vision, a nightmare, that haunted her dreams for years. She was strapped to a rock and sacrificed to the Cetus Hydra. But, in a flash of light, she was saved and the beast crumbled into the sea. The only thing she knew that could turn another into stone was the Medusa. The Medusa was a cursed goddess who could slay any mortal or god with a mere glance, turning them to stone if they gazed upon her head of coiling serpents, and none knew of her location or how a mortal could survive an encounter with such a horror.

None knew, except the Graeae.

Andromeda told Bellero to seek out the Grey Mountain and to find their cave. She forewarned him that they were dangerous witches, as well as seers, and that they often demanded a heavy price for their knowledge. Their knowledge, as it was told, came from their possession of the Mimian Eye. All three sisters were blind but whichever sister held the eye could see the past, present and even the future.

When Bellero reached the cave and the floor was littered with human bones. Realizing the price for their knowledge, he made his way to the three sisters. The three were bickering among themselves when he sneaked into their midst, snatching the eye, and threatened to crush it in his palm unless they gave him the knowledge he sought and allowed him to leave in peace. They agreed but he could tell they would try to kill him the moment he turned over the eye.

He asked what tool a mortal would need to retrieve the head of Medusa and use it in his battle against the Cetus Hydra. They cackled and told him to seek the Pool of Twilight on Atlas Mountain. The nymphs of the Pool guarded many treasures and granted a single boon to any Geledan hero on a noble quest.

As soon as they imparted the knowledge, he fulfilled his side of the agreement. He returned the eye by throwing it into the deep end of the cave. The three witches ran after the eye and he escaped. Some say they still seek out the eye and a great reward awaits any who would find it for them.

He then made his way to the Pool of Twilight, overcoming many trials along the way, until he arrived at the Pool of Twilight. He expected to be greeted with suspicion as he had heard the nymphs killed anyone foolish enough to try and approach the pool without a pure heart. They were warriors who wielded great magic and wielded vicious spears. And yet, when he arrived, they were unarmed and welcomed him graciously for a meal. As the twilight hour came to an end, he asked for a boon to help him on his quest. And they laughed at his request.

"None are more worthy of gifts from the gods than this son of Aurelion"

He received a gift from each of his father's parents and sisters save Delphina who had saved him as an infant:

From Aurelion's twin sister Fiona of the Moon he received the hunter's sandals that would make his footfalls silent and a golden bow in the make of his father's that could fell a titan, Terra of the Earth and his grandmother Kleeona of the Heart wove him a cloak of protection that would shield him from mortal weapons, from Pyra of the Flame he was gifted an admantine vorpal blade that could behead the Medusa, and from his grandfather Grimnir the All-Father he was gifted a helm of wisdom that would protect his mind from evil thoughts.

Sophia herself appeared before the hero and granted him a silver shield of mirrors that would give him the edge over the Medusa.

The nymphs gave to him a bag that could carry the Medusa's head.

Bellero then began his long journey to the island of the Medusa with the tools to defeat the Medusa, take her head, and slay the Cetus Hydra. But Kalibos would not wait for his return and prepared to summon the eldritch god and sacrifice Andromeda. The treachery was seen by Aurelion and, finally, he decided to give his son a gift as well.



As Bellero walked along a road he saw an old beggar on the side of the road. The beggar asked for some food and, despite the journey ahead and his haste, Bellero gave the beggar half of his dinner. The beggar thanked him for his kindness and gave him a bag of bird seed. The beggar then told Bellero to throw the birdseed into the air off of a nearby cliff.

Bellero thought the beggar's request strange but he agreed to it. Bellero went to the cliff and, as he threw the bird seed into the air, the Pegasus appeared and caught the seeds in mid-air. The Pegasus was a divine beast, a flying stallion, that only the pure of heart could tame. The steed landed before the hero, lowering its head, and allowed him to climb upon its back.


As Bellero flew towards the den of the Medusa, he could feel the warmth of the sun's rays and, for the first time in his life, he knew the affection of his father who had disguised himself as a beggar to test Bellero's goodness.

His heroism would be put to the test in the den of the Medusa.

The cursed Medusa lived in a temple that more of a mortuary or stone garden, filled with corpses of arrow-slain heroes and the grimacing frozen visages of the petrified few who met the serpent woman's deadly gaze, and was guarded by beasts. With his gifts, Bellero had no difficulty entering the temple, leaving the Pegasus outside, as he crept through the winding halls and catacombs and, much like his trial against the Minotaur, he detected loneliness, sadness, and murderous intent. As he crept, he was distracted by the sound of shifting scales and rattling bones, as the Medusa moved with terrifying speed for the size and strength of the beast.

And yet, Bellero was cunning and remembered that Sophia had gifted him the shield with the intent of guarding his gaze from the beast. He used it to catch glimpses of the beasts around corners before he finally came up with a plan to distract the Medusa and overcome her speed.

As Medusa came around a corner, she stopped in her slithering tracks. Her eyes met a strange sight-- in the arms of one of her victims was the mirrored shield. Upon seeing her own reflection, she slithered close and dropped her bow, transfixed by her own horrific image. As she stared at the sight, Bellero crept behind her with Pyra's blade in hand and the Medusa caught sight of him in the shield. She could have slain him with ease but she was finished.

The Medusa was tragic creature. She had once been a mortal princess whose beauty and adoration made a deity jealous. In retribution for the idolatry of her people towards the princess, the deity cursed her so that she would be repulsive, with hair of snakes, and any that she looked upon would be killed in a single breath. Over the centuries, the Medusa had become the monster to survive. But, after seeing herself again, her own face, she was reminded of her humanity.

She begged the hero to kill her. And he tried to refuse. It seemed dishonorable. She then threatened to kill him if he did not, moving to quickly turn her head in his direction, and forcing his blade. As he scooped her head, he thought he caught a glimpse of the Medusa's face, and his heart was moved by her beauty. The tragedy of the Medusa was not lost on Bellero.

But he had little time to contemplate his actions. Instead, he climbed atop his Pegasus and flew back to Korind.

When he flew over the city of Korind, he discovered it had fallen to chaos as the members of Kalibos's cult to Cetus Hydra fought against the guards of the city and the people rioted against the Prince's evil. As he arrived in the bar, he saw the sea roil around a rock and upon it he saw that Kalibos had chained Andromeda.

Before the Cetus Hydra could lay a poisonous tentacle upon her, Bellero made battle with the eldritch god. He slashed away at its limbs, stunning it with golden arrows, and fighting his way towards on of its massive eyes. When he found it, he lifted the Medusa's head from the sack and the god's gaze met with oblivion.

It quickly turned to stone and, just as in Andromeda's vision, crumbled like sand into the sea.

After freeing her from the rocks, Bellero took Andromeda back to shore. There he was met by Kalibos who, once again, moved to harm the priestess. This time, Bellero was quick to act, and with a swing of his blade took the bastard prince's hand. With a horrible cry, Kalibos fell back off the cliffs of Korind and into the sea. The people of Korind rejoiced and celebrated as Bellero freed them from terror and tyranny.

The king of Korind, lay dying in his bed chambers, and upon hearing the death of his son and the arrival of Bellero, he called the hero to his chambers. He confessed to his crimes, thanking Bellero for stopping the evil Kalibos, and, with his dying words, named his grandson, Bellero, as his heir.


With that, Bellero became the king of Korind, marrying Andromeda, as justice and peace were restored to the city state. But happy ends are rare in Geledan myth.

Kalibos was not dead. He washed ashore on an island where he was nursed to health by a hag who found him on the shore. As he lay in her hut, having been transformed into a form befitting his hideous nature, she told him the truth: she had known his father Acrisius and that Kalibos was her own son.

The hag explained that she had once been Skora, the Queen of Kaptora, but her husband had exiled her to live among the criminals of the island. Luckily, she was a powerful witch and managed to survive and conquer the island. There she, like all on the island, exposed their "true natures" and she was transformed into a hideous hag.

She then explained that not long after the would-be execution of his daughter and grandson, King Acrisius had sought out the bleeding isle and, with some help, found it. After becoming victim to the madmen and monsters of the island, he believed he would die. Instead, he was brought before their queen at her palace. She was a beautiful temptress and, knowing his fortune, he told her that if she would bare his child that the boy would become king of Korind. The queen agreed to lay with him but, when he awoke from his drunken horror to discover his bedmate has transformed into a hideous hag and the palace transformed into a filthy hut, he fled from her side and escaped back to Korind.

But, some months later, he would go back to the island and return to Korind to raise Kalibos as his heir.

The news, combined with his defeat, drove Kalibos into further madness and the hag twisted his madness and hatred into a focused malice powerful enough to challenge the champion of the gods, Bellero. She promised that she could give him the power to conquer the Bleeding Isle's madmen and turn them into an army. Then, with his army of raiders and the other teaching the witch could provide, the bastard prince would be able to defeat Bellero.

And he tried. Kalibos's raiders attacked villages and cities all across the Geledan sea but he knew that would not be enough to draw out the hero. He took the form of shadow as a disguise and kidnapped Andromeda, dragging her to the den of a beast that Kalibos had taken under his dominion, the legendary Chimera of Lycia. Bellero flew to the cave where Kalibos's army lie in wait for him but, before he could land, the Chimera set upon him.

Bellero faced off against the Chimera and it was the most intense battle of his life: the beast had the head and forelegs of lion, also with the head and back legs of a goat and a third head of a fire-breathing dragon, with bat-like wings, and finally a venomous serpent for a tail. He did battle with the beast for a day and a night, both becoming weary and traded blows, when his helm of knowledge gave him an insight. The Chimera was a female who had recently given birth. Realizing the meaning of this revelation, he searched the battlefield below, even as the Chimera chased him.

Bellero saw that Kalibos men were guarding a cage and so, with the deft precision of his bow, he knocked the cage open and let the prisoner free. It was the Chimera's child, which flew to its mother's side and to safety. The Chimera turned on the army, immolating them with its flaming breath, before fleeing with its child in tow.

As Bellero landed on the ground to go into the cave and rescue Andromeda, he was set upon by Kalibos. This time, Kalibos was far mightier, able to shape shift into monstrous forms and was overwhelming Bellero. Finally, Bellero pulled out his trump card: the head of the Medusa, turning Kalibos to stone, before severing his head from his body. Kalibos was defeated, for now, and Bellero was victorious.

The hero ran to his queen's side, freeing her, and, as they embraced, Bellero collapsed. In the battle with the Chimera, he had been mortally wounded by the venom of the serpentine tail, and had only managed to stave off death long enough to complete his final quest. Andromeda wept for her king as she held his body. The Pegasus approached the two of them, bowing its head, and the queen knew what she must do. She lay Bellero's body across the back of the Pegasus. The loyal steed knew where to go.

Bellero was carried to heavens and received by his family. And there he was given new life but not as a mortal. Bellero had earned the mantle of godhood, inheriting the birthright of his father's divinity, and became the ideal that all heroes would forever aspire to be: courageous, honorable and kind-hearted.

Andromeda would remain the queen of Korind and would soon give birth to Bellero's only child. Bellero's bloodline was strong, watched over by the hero god, and would rise, time and time again, to stand against great evil in Geleda and across the world of Narya.

 BELLERO

Title(s)  
The Paragon, The Saint of Heroes, The Monster Slayer, The Pure-of-Heart, The True Heir


Pantheon(s)
Naryan

Power Level
Greater Deity

Alignment
Lawful Good

Symbol
A pegasus

Realm
Mount Olympus

Portfolio
Heroism, athletics, survival, courage, cunning

Domains
War, Protection

Worshipers

Athletes, heroes, guards, volunteers, warriors

Favored Weapon
Swords and Shields

Holy Day(s)
All Heroes Feast

Monday, February 13, 2017

Faith of Sublanarya: Gorgyra the Queen of the Black Sun and Iris the Divine Message

 
Some say their worlds will end in fire. Some say in ice.

But on Narya?

The end times, in many cultures of Narya, depict ophidians, snakes and serpents, as the deliverers of said end times. Whether it is the tail of world serpent Jormungandr devouring the sun and killing the All-Father himself or the Niddhog's poison finally killing the World Tree, serpent gods are constantly framed as the ultimate threat to the world. Certainly, there are some snaked gods with less than evil intent and not all serpents are evil, but generalizations against snakes and serpents on this world come from myth, legend and prophecy of such creatures being inherently villainous. Rumors of underground cities of yuan-ti ruled by ancient undead Ophidean sorcerers and of entire empires of serpents in undiscovered jungles certainly don't help this view.

And neither does Gorgyra the Doom-Mother.

The story begins with the daughter of a titan who fell in love with the radiant and beautiful sun god Aurelion. She wished to become his queen and rule the heavens. To achieve this end, she sought out power from the snake gods, who are all enemies of Aurelion after he defeated one of their number as a child. They gave her a poisoned laced cup of gold and told her to have him drink of it. After doing so, he would fall for her and become her slave.

She managed to find him celebrating his daughter Iris's birthday. Iris is the daughter resultant of Aurelion's relationship with the princess of a Wyrd Wars empire. She is the goddess of rainbows, auroras, and all beautiful tricks of the light in dawn or dusk. She serves as the mistress of the angels of the Heavens, sending banner and herald angels to carry messages to the various gods of the pantheon, and is as beautiful as her father. It is said that she has eyes and ears throughout the material plane and that she can find out anything that happens under the rays of the sun.

Iris did not trust the stranger, especially when she offered a gift to her father rather than to Iris. Her suspicions strengthened when she discovered the guest, as she sat enchanting her father with her beguiling eyes, had recently been visited by serpents. When she saw the goblet that the pale Gorgyra had brought, she noticed a glint in the bottom of the cup. She had Yollo, fastest among the gods, to swap her cup with Aurelion's and disguise hers so she would not realize it was the gift she had intended for the sun god.

When the time came for toasts, Gorgyra made a toast to their host and lifted her glass. As they all drank of the heavenly nectar wine, she let out a blood curling shriek, and her cup fell from her hand, clattering to the floor, and dissolving into a dark pool of serpents. She clutched at her throat, Aurelion moving to her side, but it was too late.

Gorgyra was transformed into a monstrous form: her hair became black serpents like in the pool that she had fallen into as she was consumed by the terrible darkness. It seemed the serpent gods had intended not to win Aurelion for Gorgyra but to curse him with some terrible poison. Before she could harm any of the guests, Aurelion acted.

Gorgyra was banished from all that the sunlight touches, forced to retreat into shadow and darkness, some deep dark cave or realm beyond mortal eyes, where she would be unable to ever gaze upon the beauty of the sun ever again.

As she withered in isolation, she gained control of her new found monstrous power and today Gorgyra is known as the mother of the gorgons, the medusae and the cockatrice. She is the goddess of assassins, darkness and deception and, one day, she believes her servants will succeed in darkening the sun's hold of the material plane forever so that she can rule as queen.

GORGYRA
Title(s)
Queen of the Black Sun, Serpent Mother, The Dark Queen, The Dark Goddess, The Mother of Lies

Pantheon(s)
New Gods

Power Level
Intermediate Deity

Alignment
Neutral Evil

Symbol
A coiled black serpent around a sun
Realm
Twilight Realm

Portfolio
Poison, assassination, lies, deception, darkness, envy

Domains
Trickery, Arcane, Death,

Worshipers
Assassins, yuan-ti, medusae, troglodytes and other underground dwellers

Favored Weapon
The bow



IRIS
Title(s)
The Queen of Heralds, The Bright and Brilliant, Her Radiance, The Princess of the Dawn, The Rainbow Messenger

Pantheon(s)
New Gods

Power Level
Lesser Deity

Alignment
Lawful Good

Symbol
An opalescent sun
Realm
Elysium

Portfolio
Truth, honesty, information, dawn, dusk, rainbows, auroras

Domains
Protection Light

Worshipers
Heralds, messengers, scholars, judges, translators, guardsmen,

Favored Weapon
The bow

Friday, January 20, 2017

Faiths of Sublanarya: Goddess of Witchcraft Part 4: Morgana La Fey the Terrible and Magnificent

Our next story begins not directly with the goddess but with her people:

When an animal dies in Sublanarya, they move onto the afterlife just the same as any other sentient life forms, usually finding an immortal resting place in the Heavens. When animals die in the Feywild, they instead become spirits until they can reincarnate. Being touched by the fey changes these animals and, after many generations, a tribe of these animal spirits became sentient and known as the Yenna-goshi.

Yenna-goshi are one of the most mysterious species of shape-changers since they have a non-corporeal spirit form, an animal form, and a humanoid like form. They are strange primal entities that, in their humanoid form, having a mix of nondescript animal traits obscured by a cloak of animal hides with great glowing eyes looking out from under the hood.They usually watch over special places of nature in the Feywild and material plane. They are the spirits often responsible for the creation of Hengeyokai, sentient animals, born from normal animals, with the ability to transform into a human-like form. They are responsible for other yokai such as giant beasts, "animal gods", that serve as paragons of their kind and protectors of nature. There are also responsible for the Tuath De Yenna or Tuathans.

Thousands of years ago, there was a tribe of humans. They were known to be a peaceful and friendly craftsmen with use of bright colors, ornate patterns and unusual materials that create designs that were somehow both natural and unnatural. They were a simple people, living in harmony with the land, and did not seek war. They once had a homeland but were chased out by invaders. They became lost on a foggy morning and found themselves in a strange land, having crossed over into the Feywild, and it seemed there was no escape.

The tribe was lost in a strange and dangerous place, but they soon found friends. They had found themselves in a secluded forest, deep in the Dawn realm, protected by the yenna-goshi. Usually anyone foolish enough to step into or, much worse, damage the lands of the yenna-goshi would be scared off or meet some misfortune. It is said the yenna-goshi were bewitched by the colorful garments and tents of the people, the aroma of their tea and food, and the songs played by the young and old. Rather than scaring off the tribe, the yenna-goshi helped the humans and befriended them, allowing them to make the woods their home.

And, as the humans spent time in the Feywild, they changed as they were touched by the spirit of the animals. They gained the ability to shape-change into animals, they learned fey magic and knowledge, and helped protect the forests of the yenna-goshi. In time, they became known as the Tuatha de Yenna-goshi or "tribe of the animal spirits" or tuathans ("the tribespeople") for short.

Some tuathans eventually discovered a way to return to the material plane and, with their knowledge of fey magic, shape-shifting, and other gifts they had obtained abroad, they became a powerful small empire that stood for a thousand years. And then, mysteriously, the empire collapsed. Today, descendants of the tuathans can be found in the material plane and it is still believed they live hidden away in the forests of the yenna-goshi. They do not advertise their shape-shifting or heritage to avoid the superstitious fear of humans but also other enemies.

A survivor of the tuathan empire, some even believe her to have been the daughter of a yenna-goshi, attained an unusually long lifespan, and the powers of a lesser god. She had many titles: the Morrigan, the Raveness, the Temptress, and the Kingslayer. She is Morgana La Fey and she is the enemy of all tuathans.

Most people of Sublanarya have never heard of the Tuathans but they have heard of Morgana La Fey the Witch of the Blackened Heath. She appears in many stories and tales, as an enchantress, as a monster, and as an archetypal "wicked witch". There are too many stories for all too be accurate but the most popular story is the fairy tale of Prunella and the Witch's Son.

Once upon a time, in the little kingdom of La and Lang, there was a girl named Prunella.

Every day Prunella would walk home from the girl's school and pluck a plum from a particularly beautiful tree along the road that housed a host of friendly pixies. She did not know that tree belonged to Morgana la Fey and, one day while picking a ripe treat, she was caught in the act by the witch. Morgana threatened to eat a pixie for each plum the girl had stolen but Prunella pleaded for a chance to pay Morgana back, pledging to serve Morgana until her debt was fulfilled, and Morgana agreed. She forced the girl into her service and the girl grew up as the witch's captive, serving as a servant in her black tower, where she endured great cruelty at the hands of the witch.

Morgana took great pleasure in holding beautiful things against their will, collecting them like trophies, and tormenting them. Morgana would trip the girl, pull at her hair, and hex her to trip, causing her to break things and spill her water bucket, and threaten to punish the pixies or other servants for her clumsiness.

One day, when Prunella had grown to her teenage years, Morgana told the girl to fetch a pail of water from the well and, if she did not return, the witch would make her cry enough to fill it. Prunella went to the well but no matter how much she tried, the pail would not hold water, as if bewitched. She sunk to the floor by the well, weeping in defeat and misery at her fate, when she was approached by Morgana's son Sea-Bell.

Sea-Bell had always been forbidden to talk to the servants but, having reached the age when a boy notices a girl, he had taken an interest in Prunella. He made her an offer: in exchange for a kiss, he promised to fill the bucket. The girl had known the boy to play tricks just like his mother and refused the offer. He shrugged, walked to the well, and, without another word, filled her bucket and handed it to her. He then walked away.

Prunella walked into the tower and gave the witch the water. Morgana was angry. She did not know how the girl had managed to overcome her witchcraft but she would never admit to her trickery. And so she set the girl to another impossible task.




Morgana pushed the girl into the kitchen and gave her some wheat to make bread before the witch returned from a trip to town. If the bread was not made by the time the witch returned, she threatened to make her bake a pie with the pixies instead. The girl knew that it was another trick but tried her best. It was no use, the dough was like rubber, and she was soon in tears again.


Sea-Bell appeared and made another offer: a kiss for the bread. She refused. And, again, he helped her anyway before hurrying off.

When Morgana returned and saw the perfectly baked loaf of bread she was furious. Furthermore, her son's attentions towards the girl had not escaped the witch and she sought to separate them. The witch told Prunella that she had left her hat at her house in town and the girl was to go to town and retrieve it for her.

Sea-Bell knew that his mother meant to keep the girl there, by force of the cursed servants of that house, and, before Prunella left, offered to save her for a kiss: she refused. And yet, again, he gave her a gift. This time he gave her a basket with a can of oil, a beef bone, a rope and a broom. He told her to oil the gate, give the beef bone to the guard dog, give the rope to the girl pulling buckets of water from the well, and to give the broom the woman cleaning the fireplace with her tongue. She did as she was told, going into the townhouse and retrieving the hat and, the woman, girl, dog, and even the gate were so grateful that they disobeyed their mistress and let her leave.

When she returned to the tower, Morgana was so enraged that she decided enough was enough. She told the girl that she had been having trouble sleeping and wished to know which roosters crowed in the surrounding farms. She wanted to know what color they were and how many times they each crowed. She said if Prunella failed, she would turn her into a plum tree but, if she succeed, Morgana offered to release her from her debt.  To ensure her failure, the witch made her clean and cook and perform so many chores she would be exhausted.

That night, she sat beneath the plum tree and Sea-Bell came to her, knowing that the task was impossible. He asked for a kiss and, a third time, she refused him. At first, she tried to listen but she grew wearier and wearier from the day's labor and fell asleep. Before his mother awoke, Sea-Bell stirred Prunella and told her each time the yellow, the blue and red roosters crowed that night and morning, making sure she knew exactly the right amount. Prunella was so overwhelmed with his goodness that she gave Sea-Bell a small kiss on the cheek, leaving him there stunned under the plum tree as she hurried to prepare his mother's breakfast.

When Morgana came downstairs, smugly, assuming she had bested the girl, would soon be rid of her and would soon have a new plum tree. When the girl told her the exact numbers and colors, she realized that somehow the girl had cheated. Lividly, Morgana grabbed the girl and dragged her to the yard. When Sea-Bell heard the girl crying and begging, he leapt from the tree and sprang on his mother to save the girl.

Prunella watched as the two transformed into a pair of feathered beasts-- Morgana into a midnight black dragon and Sea-Bell into a pearlescent white dragon-- and fought in the sky above. The two tumbled and fought, crashing into the nearby tower, and, when the dust settled, the Sea-Bell stumbled forward, returned to his human form, and as she caught him, he collaped, dead in her arms.

This time, when Prunella broke down into tears and wailed, her misfortune was worse than ever before. Her anguish was heard by the pixies for whom she had suffered all those years and they rushed to her side. As she wept heavy tears, holding the boy to her, the fairies gathered around them and began to cry as well. As she did, she leaned down and laid a kiss upon his lips.

As Prunella gave the boy the token of affection, the pixies hummed a spell and, when she broke the kiss, the boy's eyes opened. Together they left the broken tower, going to town where they were greeted as heroes for defeating the black dragon that had terrorized the land, and moved into Morgana's townhouse. Eventually, the two did fall in love and got married.

For the rest of their lives, whenever Prunella needed help, Sea-Bell was there to lend a hand without any mention of compensation. And yet, she never again hesitated to reward him with a kiss. Witch's son or not, he was hers and she was his.

And that's as happily ever after as could be imagined. Or so it seems.

Sometimes, when near the wood, out of the corner of their eye, they could swear they saw a hooded woman but, before they could turn around to look its way, it was replaced with the flapping of a crow's wings.

Morgana la Fey may have been defeated, she may have even lost her most precious treasure to a girl she hated, but it would take more than the love of a mere mortal to quench the persistence of the Mistress of Black Wing.

Tuesday, November 22, 2016

Faiths of Sublanarya: Mal-Dorig the Dread Conqueror


Among the gods, there are mortals who rose to prominence and challenge the dynasty of Grimnir Blue-Cloak for dominion of Narya itself. The story of one such god, a god whose name and story inspires ambition, cruelty and tyranny, began in the Wyrd Wars of the First Epoch.

Not much is known from the first epoch, as much of the history and lore were lost and the gods that reigned are either dead or do not linger on the memory of it, but the final era is known to have been a time of endless war. Empires rose and fell, conquering and destroying each other, mortals became gods and even immortal gods met their demise, the landscape was torn apart by magic and the bones of men littered the and, eventually, human civilization was left in cinders. The greatest conqueror was Mal-Dorig.

Mal-Dorig was born a slave of an old serpent empire that once covered southern Sublanarya.

His people, the Mal, were enslaved long before he was born and trained as foot soldiers for the reptillian's endless conquest. The reptillians usually preferred their slaves docile and transformed, but Mal-Dorig's people were valued for their ferocity and cleverness and were resistant to transformation. Mal-Dorig was the result of generations of breeding to create the perfect warrior but the yuan-ti created their own end. Mal-Dorig noticed his masters, naturally cold and calculating, had become fat, decadent and lazy, and, when a slave of Mal-Dorig's caliber notices that those who wield the whip and lash have grown weak they make their move. The serpents were recovering from the celebration of Mal-Dorig's latest victory when he led the Mal to raze the imperial capital and slay their old masters.

Mal-Dorig then led his army of slaves, of the Mal and all the others freed from the serpents, across the realm. He conquered most of Sublanarya and beyond, freeing slaves from their inhuman monsters but also enslaving/slaying all who resisted, razing cities to the ground. Many temples and libraries were annihilated.  It was the latter act that destroyed many records of this age. In place of the worship of the old gods and histories, great monuments were built to the conqueror. His arrogance grew and his designs on the world did too. He gathered power, conquering enemies, and sought to conquer the world. Eventually, he came to blows against enemies he could not surmount and was wounded in battle. He lay dying on the battlefield and feared an end to his conquest.

That was when he was visited by the worse half of the trickster god Puck, his beautiful and terrible shadow, Darkheart. Darkheart schemed, endlessly, to defeat the gods and bring about the end of the world. It was to this end that he helped Mal-Dorig to achieve godhood and to repay him as a general in some divine war to come or in the end-times.

He led Mal-Dorig to a dark forge in the bleakness of Hades, where he had taken Brigid the Smith hostage, forcing her to pour her talents into building a helm and suit of armor the likes of which the world had never seen. It was made from the void shadows itself. Mal-Dorig donned the armor and was changed. His cruelty, malice, cunning and strength multiplied.

He became a god.

With monuments already built in his name and legions of warriors at his beck and call, his return was given divine recognition by his armies and they followed him without question. His armies redoubled their efforts and the last of his enemies fell before him. It seemed none could touch the conqueror as his army swelled with new followers, picking up demons, devils, giants, elementals and all evil beings who wished to follow his conquest over the forces of good. Thanks to the armor built by Brigid the Smith, it seemed that Mal-Dorig was unstoppable, and his forces overwhelmed countless heroes and gods alike. He was unstoppable.

Eventually, Mal-Dorig led his army to the gates of heaven itself and laid siege to the home of the gods. It seemed all was lost but, even in darkest times, there is hope. A light in the dark. For as Mal-Dorig and Darkheart concerned themselves with conquering Heaven, they left their dark forge in the underworld unguarded.

A young hero, Zyghardt, mentored by the hero god and the godling sons of the fire goddess Pyrra, Strata and Nimb, made their way to the dark forge. There they freed Brigid the Smith, the sister of the twins, and she set to making weapons that could harm Mal-Dorig. For her brothers, she finally crafted for them great bolts of lightning to smite their foe and the brothers became the new masters of the storm. And, for the young hero, Brigid the Smith forged a sword called "Dawnbreaker".

The storm twins first set out against Mal-Dorig. Nimb threw lightning bolt after lightning bolt and Strata shook the dark Armin with his thunderous voice. Their onslaught set the army into disarray and forced Mal-Dorig to enter the fray. He tore the brothers down from the sky and would have slain them a moment later if not for the intervention of the Zyghardt wielding Dawnbreaker.

The hero swung his blade, the light reflected from it shining in Mal-Dorig's eyes, causing him to stagger back for a moment before turning his attentions to the hero. The two fought, brutally, before Mal-Dorig knocked Zyghardt to the ground, placing his foot upon him, and demanding his submission. He offered the hero a place in his court after he conquered heaven.

In defiance, Zyghardt struck Mal-Dorig's foot, piercing his armor, even as the dread lord crushed him beneath his boot. Mal-Dorig was crippled by the blade, his armor pierced, and for a moment he was vulnerable. The brothers renewed their attack and their blows tore his armor apart.

The battle recommenced for seven days and seven nights, but eventually the forces of good won the day and the Mal-Dorig was defeated.

Before they could take him prisoner, Darkheart whisked the injured villain away and Mal-Dorig vowed that the next time he lay siege to heaven that it would fall.

As long as there are those wishing to rule their world, Mal-Dorig will inspire cults and temples across Narya. They pray to him for guile to outsmart their rivals and strength to defeat/conquer their enemies.

Thursday, November 10, 2016

Faiths of Sublanarya: Tyr Grimjaw the One-Handed God and the Fenrir the Wolf, Devourer of the Sun


Long ago, perhaps in the Age of Wonders or perhaps before, Tyr Grimjaw was a mortal man.

This was in a Narya incomparable to the world today: demons and devils walked in out of the world as if through a curtain, the gods fought alongside men in wars against villainous threats and magic was a song taught to all. In these dangerous times, it is said that great heroes rose to meet the danger and, among these heroes, the Wolf Clan was renowned for their courage. They faced off against armies of giants, angled great sea serpents out of the seas, and faced off against the Old Ones without blinking an eye. Their leader was man named Tyr. He was not just an impressive warrior and commander of men, he was known to be a merciful and even-handed judge who demanded appropriate adjudication in all things. His seriousness is what earned him the title of "Tyr Grimjaw".

Eventually, their paths crossed with the gods themselves and Grimnir Blue-Cloak himself. The god came to them in his guise as an old man, accompanied by his son Puck as a lame and dull boy, on the eve of a blizzard. Grimnir offered counsel and guidance of an elder in exchange for shelter against the cold and a good meal for him and his lame son, and while another Wolf Clan member would've chased the beggars off, Tyr was magnanimous. Grimnir spoke cryptically, as he tried to give them aid in a coming battle against the Old Ones, and the other Wolf Clan members scoffed. But Tyr was grateful. Tyr Grimjaw took Grimnir's advice and, on the next battle, though many of his clansmen lay dead, he was victorious. Grimnir was so impressed by the courage, wisdom and strength of Tyr Grimjaw that he made him his blood brother from that day forward.

But the son of Grimnir was jealous of his father's new compatriot. Puck Darkheart, also known as Robin Goodfellow, was known for his trickery. It is said he had some hand in the theft of fire by Prometheus. He might have overlooked Tyr Grimjaw but, when his father began comparing the grave and serious leader to his son's frivolous behavior, he decided to try to put the god in his place. Puck gathered up all of the bodies of the deceased Wolf Clan and brought them to the Witch of the Ironwood. Using her dark magics she created from their broken bodies a great wolf called Fenrir and set the wolf upon the world.


Fenrir was said to be such a great beast that even the gods feared him.

The wolf was so fast that none could outrun him and his senses so keen that none could. His howls shook mountains and instilled fear in even the Old Ones. He hunted giants, tearing down the walls of their fortresses, and savaging their armies. He preyed upon dragons, tearing off their wings, and feasting upon them scales and all. His ceaseless hunger was only topped by his pride and cruelty, taking pleasure in instilling fear in all, as he challenged mortal and god alike to dare cross his path. After all, it was easier if his meals came to him.

The gods tried traps, they tried great chains and spells, and even tried to trick him into leaving the world but the child of Puck Darkheart and the Witch of the Ironwood was impervious to all their attempts to stop him. He took pleasure in escaping their traps, breaking their chains and runes, and using brute strength to return from whatever realm they attempted to banish him.

Eventually, Grimnir and Brigid the Smith worked together to create a simple scheme. Brigid fashioned a golden ribbon Gleipnir. Brigid herself, along with Grimnir and Tyr, invited the great wolf to a feast in his honor. They told him they would induct him into godhood, admitting their defeat, and pledged to cease their attempts to stop him. Vainly, the great wolf came, gloating and smiling, speaking with the voices of all the fallen he had devoured, as he fed and drunk into a stupor. It was then that Brigid presented the ribbon to Grimnir as he latest triumph. She claimed that it may look like a pretty thing but, in fact, it was stronger than any chain. In fact, it was so strong, only Fenrir could break it. The wolf could sense some trickery as the gods suggested they test it on their powerful guest. She explained she had tested all manner of magic and weapon it and all had failed. When Fenrir feigned disinterest, she teased "if Lord Fenrir is afraid of my pretty ribbon, why should we be afraid of Lord Fenrir?"

The wolf agreed to let them bind him in it but that, in good faith, one of them must agree to place their hand in his maw. They all knew this meant sacrificing their hand. It was the goodly mortal Tyr Grimjaw that stepped forward and offered his hand. The beast took it in his maw and allowed them bind him. He laughed, biting off Tyr's hand and tried to leap forward to finish him, but instead tumbled. The binds worked and, with Grimnir and the other's work, they were able to protect the world from the beast. They banished him and, for his sacrifice, Tyr was granted godhood.

This is the tale of Tyr Grimjaw become the One-Handed God and of one crime of Puck Darkheart.

It is said that, when the world ends, Fenrir will escape his binds and devour the sun, ending the world, before he and Grimnir will slay each other. It is said that Fenrir's son, Garm, will be the one to kill Tyr Grimjaw.