Saturday, April 1, 2017
Character Crunch: Treefolk
Under her guidance, the druids cultivated saplings from fallen treeants that, with magical assistance, formed a new, smaller and more tame type of treeant; the treefolk.
Some imperial citizens are suspicious that they serve the Queen herself, as do most of her "creations", but the simple and easy-going nature of treefolk, caring for their gardens, has put most of these suspicions to ease.
Treefolk are seen as harmless, since they've been successfully domesticated, by most iaurdin but that doesn't mean that treefolk don't go wild.
By perverting the nature of treeants, they iaurdin think they took something they understood and created something they could control. But, in reality, by changing the nature of the thing they understood, they have lost understanding of it.
Treefolk are no longer as beholden to nature as their treeant ancestors. They are something completely new. Would you like to explore the nature of your relationship with nature? Then try to play a treefolk.
What will win? Nature or nurture?
Age. Treefolk reach adulthood within ten years and can live for hundreds of years.
Alignment. Most treefolk are easy-going and are usually content as long as they can protect and care for their gardens. Their nurturing nature mixed with the adherence to order cultivated by the iaurdin means that most treefolk are lawful good. As treefolk adventurers, they often go against the grain by abandoning the obedient existence forced upon them by the elves.
Size. Treefolk are dwarf-sized treeants and, rather than being large or huge, they are considered Medium. They stand between six-and-a-half and nine feet tall.
Speed. Your base walking speed is 30 feet.
Natural Armor. You have tough bark as skin. When you aren't wearing armor, your AC is 16. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Photosynthesis. Despite requiring water, you don't require normal food. Instead, you feed off of minerals, that you can draw from the air or soil and sunlight, which you take in through your leaves, eyes and mouth.
Tree-ish. Treefolk don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
False Appearance. While not wearing armor or clothing, if a treefolk remains motionless, it is indistinguishable from a normal tree.
Long-Branches. Increase your reach by 5 feet.
Strong-Branches. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Song of the Forest. You can cast the Plant Growth and Speak with Plants spells once with this trait. You regain the ability to use this feature when you take a short or long rest.
Dry-Wood. You are vulnerable to fire damage.
Languages. Treefolk are very quick learners of nature languages and have been taught elven by their cultivators. You can speak, read, write and understand Common, Druidic, Elven and Sylvan.