Showing posts with label players. Show all posts
Showing posts with label players. Show all posts

Thursday, January 18, 2018

Naryan Class Options: The Urban Ranger


Rangers are often found guarding the barriers between civilization and wilderness: they are masters of their terrain, their senses are superhuman and have learned skills that allow them to be the best hunters in the world. They are warriors of the wilderness, independent and adventurous, but what if they were to make the rooftops, alleys and sewers of a city their domain?

The urban ranger is a mix of mercenary and vigilante, often working for the highest bidder or the city guard, and supplement their survival skills with street smarts. Urban rangers have mastered the skills to blend into any city's background,

The Urban Ranger is assumed to work in conjunction with the Revised Ranger.

Sewer Immunity

You move through a sewer with the confidence that most move through an empty hallway.

Starting at 3rsd level, you are immune to poison and disease.

Parkour Master
Your finger and toe tips manage to find every nook and cranny in the masonry of the city and you are extremely apt at finding your footing. This allows you to chase your prey through the rooftops and back alleys with impressive speed and agility.

Starting at 3rd level, when you are prone, standing up only used up 5 feet of your movement. Also, your movement speed is not halved when climbing and you can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.

Also, you can move through your allies squares at full movement speed and you can move through enemy squares at half speed.

Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

"I've Seen **** You Wouldn't Believe!"
There are horrors in cities that they have witnessed: crime scenes, monstrous mutants and cruelty only imaginable in humanoid minds.


Starting at 7th level, you gain proficiency in Wisdom saving throws.

City Sentinel
You blend into the city masonry like a gargoyle and can slip out of sight in the blink of an eye.

Starting at 11th level, you can use a Hide as a bonus action on your turn. Also, you gain double advantage* on Stealth checks while hiding in dim light or darkness.

*When you have double advantage, you roll three times and use the highest result.

"This Is My City!"
You can claim a city as your territory. It is your city. There are many cities, but this one is under your protection.

Starting at 15th level, you claim a city as your domain. When you do so, you create a permanent teleportation circle in a safe location in that city as if casting the teleportation circle spell. You can open a portal to this location as an action and keep this portal open for up to 1 minute. To open another portal, you must first take a short rest.

To claim a new city as your domain you must first spend 24 hours in the city.

While in your city, you have advantage on all ability checks, attack rolls or saving throws in the city.

Thursday, September 28, 2017

Making a Character for Sublanarya: The TLDR Edition

WELCOME TO SUBLANARYA,
WELCOME TO THE TYTANYAN AGE,
WELCOME TO THE AGE OF EMPIRES

Welcome to the 5th Age

The 5th Age began almost two hundred years ago when an alliance was formed between Queen Tytanya of the iaurdin (high elves) of Saesun and the chromatic dragon tyrant Typhon the Red. This alliance, called the Tytanyan Pact, was formed to end a civil war between human kingdoms in Saesun. The metallic dragons were driven to extinction, the dwarves were displaced from their homeland (again), and western Thule was conquered by the pact. The region conquered by the pact is an imperial colony called Albyon. The pact ended its expansionist assault a few decades ago but that doesn't mean this is a period of peace. War seems inevitable.

In response to the rise of this super power, the "thousand kingdoms of Thule" have consolidated into larger nation states and joined together as a pro-human confederacy united against any future invasions by the elves.

Meanwhile, the other empires and civilizations seek to survive and/or use this conflict to further their own goals.

As a player character, you are an exceptional person. Usually campaigns are focused on heroes who are allied to a faction but they can just be mercenaries seeking fortune and glory.

It is up to you, your fellow players and the game master to determine what sort of game this is going to be. And it is up to your game master to present you with opportunities and you to decide which ones to take.

Creator's Note: My design style has been described as "throwing everything in, including the kitchen sink" but I consider it a smörgåsbord of flavors, themes and topics to explore. Please enjoy. 

So, Who Are You?