Showing posts with label history. Show all posts
Showing posts with label history. Show all posts

Friday, May 5, 2017

Evolving Timeline of Narya Part II: Modern History of Sublanarya

For Part I: Ancient History of Sublanarya, click HERE.

The 2nd Epoch: Modern Narya (0 CE to 6667 CE (Present))

The first epoch, what Sublnaryan's call the "Ancient Epoch", is a time of great uncertainty, where reality and myth are intertwined, and the gods are locked in a series of brutal battles over the dominion of time and space. The space itself was constantly shifting in reaction to these battles, as gods can raise mountains and raze forests with ease, and time itself was warped by the destructive cosmic power of war on a scale beyond the understanding of mortals. It was a time that chaos reigned supreme and order struggled to gain a foothold. The current epoch is different.

In the current epoch, order has more than gained a foothold. It has put a boot on the jugular of chaos and the "Current Epoch" (CE) is one of some certainty. If the first epoch was defined by the struggle between order and chaos, between the authorities of the universe, the gods, and those who wish to destroy it, then the current epoch is one shaped by the struggle of good and evil. While both of these metaphorical and material struggles are of concern to the gods, the struggle between good and evil, right and wrong, are of much more consequence to mere mortals. After all, mere mortals are rewarded or punished based on their actions. Gods are all but absolute.

It is important to keep in mind when looking at the last seven millennia of Naryan history, told from a Sublanaryan perspective, that while the gods still guide the peoples of the material plane, the people are now, ultimately, the ones who shape the current state of the world. For better or worse, this is a time of civilizations, of kings and queens, of masters and slaves, and of armies and hordes. This is a period defined by the actions of mortals upon mortals.

The Current Epoch is tangible. Time and space can still be contorted but are less pliable. Years are 400 days long (10 moonths of 40 days) and each day is 25 hours long

Epoch II: Modern Narya
 (Summary)
1st Age: The Age of Wonders and Wandering
2rd Age: The First Dark Age: Rise of the Giants
3rd Age: The Age of Restoration
4th Age: The Second Dark Age: The Beastmen Invasion and The Holy Crusades
5th Age: The Tytanyan Age

Here goes:

Friday, April 28, 2017

The Twin Empires of Hamutia: Ptah-Hamut and Raj-Hamut

Today's subject is of two lands. Separated by a sea, each empire claims dominion of the world: in the east, where the sun rises, is the lush tropical mountainous river-princedoms of Raj-Hamut [rahj-ha-moot], also known as the Emerald Empire for its natural riches and, across the sea to the west, is the cradle of human civilization, built along rivers in a harsh desert, the Empire of the Divine Sun, Ptah-Hamut [puh-tah-ha-moot]. These two states have opposed each other for over two millennia, even pitting their gods against each other, in a struggle for power not only in the material but the spiritual spheres. These two empires, the twin empires of Hamutia, or simple the Hamuts, were once one in the same.

Three and a half millennia ago, on a habitable green spot of land along the River Yor, a small settlement grew and flourished in the inundated plains until it became established as the first Sublanaryan human city of Aneb. The peoples of Yor River built their burgeoning empire upon the ruins of civilizations lost to time or record in a place they call the Valley of Dead Kings. Building upon this history, in the land they called Ptah-Hamut which translates to "the divine lands,  they created their own empire with their own god-king, the first "pharaoh", Namor-Ra.

Namor-Ra's descendants would be treated as living gods, directly receiving their authority from Ptah-Horus the Sun-Wielder himself, and protected by their will. To venerate their gods, those of heaven, Hamut and the underworld, they built great monuments to the gods and impressive tombs to house the remains of the pharaoh and his subjects.

To build these wonders, the Ptah-Hamuts used their wealth of resources to feed great armies and enslaved the "lesser peoples" of the continent. Eventually, their conquest spread across the sea to the east, they conquered the fallen kingdoms of Sindahar and established the second part of their empire-- Raj-Hamut "land of princes". This was a means to an end:

In the third and a half millennium of the second epoch, the god-king Herezbek had twins: a girl T'Chalthra and a boy Magarda. The former was born first and therefore it seemed her birthright was to be his successor. These twins were not the first royal twins; the god-king's line had seen many twins born to Hamut before and, inevitably, there was conflict. Assassinations, attempted coup de tats, and even small civil wars had been fought over the throne. Herezbek's solution was to create a new kingdom for his son to rule. This prevented civil war and, to further protect the throne of Ptah-Hamut, the eastern continent became a land split between princes, also called rajahs or sultans, with a maharaja or grand sultan at the top. By dividing the roles of leadership, this created more positions and less intense rivalry for the position of god-king among the royal line.

From that point onward, the first born of the god-king was the heir to the throne of Ptah-Hamut. If the god-king had twins, the second born would become the heir of the reining maharaja. The majaraja's firstborn would be his heir, if not supplanted by the pharoah's twin child, and/or his other sons would be rajas of small princedoms of Raj-Hamut. The rajas battle for control of their small kingdoms but all under the command of the maharaja in the capitol of Kuthkuta.

This created a unique balance of power between members of the royal family that would last for several centuries until the god-king Nexret had twin daughters Wadjet and Nekhbet. This was a problem for a variety of reasons.

In six centuries, the religious practices and beliefs of Raj-Hamut created a culture that was much different than the home culture. The native religious beliefs and stories were reincorporated with Ptah-Hamutian beliefs. The rivalry between princes and disdain for the "rule of the foreign god-king" created a rift that was reflected in their religious beliefs and cultural customs. And, in all that time, Raj-Hamut had never had a female ruler and the maharaja Bara, with the backing of the armies of the princedoms of Raj-Hamut rebelled against the ma'at or "divine order" of Ptah-Hamut's reign. The resulting civil war lasted for decades and had many epic battles. By the end,  Bara, Wadjet and Nekhbet were all slain, as well as many other princes and royalty. The result was that the two empires permanently split, bitterly, and remain rivals to this day over dominion of the divine kingdom of Hamut.

From this war sprouted the divine Cult of the Two Ladies. This cult says that Wadjet and Nekhbet ascended to godhood as consorts of Ptah-Horus and that they watch over the royal family of the god-kings. They are represented in the headdresses and iconography of the pharaoh as a vulture and cobra. They are also considered to represent the promise of a reunion of the two kingdoms.

The war also sprouted the first slave rebellion. The slaves that fled during the civil war formed the first wave of colonists of modern Zafaria along the Nadjabadi coast.

It was during the following between the following period, between the 57th and 60th centuries, that the cult evolved so that a serpent, the supposed descendant of the cosmic serpent and Wadjet, calling itself Apep II became the new pharaoh of Ptah-Hamut. Snake cults are a constant in Hamutian history and this one managed to sit itself upon the throne. Apep II was a serpent of gargantuan size, power and intellect. Only through a rebellion led by slaves, who would later become modern Zafarians who settled in Jalatia, was the snake cult overthrown and the pharoah's line properly restored.

But the god-king's empire has been in decline ever since that indignity.

It was during the post-split that came the era known as "classic Raj-Hamut". During this time period, there were many legendary wars fought between demons, gods, and heroes in the style of the Wyrd Wars Sindahar civilization. For example, Krishna the Beautiful who was a sage prince who overthrew a cruel raja and tutored other princes on appropriate behavior. Such education, via a spiritual awakening from rediscovered history of ancient Hamut, reformed the spiritual lives of Raj Hamut with teachers like the latest avatar of Sahasranama, Prince Siddhartha the Awakened Soul.

This cultural revolution has allowed Raj-Hamut to flourish as an empire of individuals. But have they too began to fall behind the rest of Sublanarya?

Wednesday, December 14, 2016

Evolving Timeline of Narya Part I: Ancient History of Narya

As I develop Narya, I have to think hard about world history. I think an important element to grounding a fantasy setting is to give a sense of scale of time and to ground the past in a meaningful series of events. This means that a historian should have a pretty keen idea of how many years have passed between events and it gives context to the motivations of the characters, both individuals and cultures, in the narrative. But that doesn't mean things have to be so concrete.

For perspective, Earth is about 4.5 billion years old and life on it is about 300 million years old. The universe, for that matter, is 14 billion years old. The scale of time on a cosmic level is baffling to comprehend. This might help you get how life fits into the greater scale of time:


With fantasy worlds, you have to couple the laws of nature with magic which, frankly, bends and breaks these laws. With that in mind, we have to assume that a fantasy world is not completely natural. It may have evolved from or evolve into a more natural world but, for the sake of simplicity, let's assume that Narya was created by a god.

Narya or "The World" as we know it is just one world in an an entire universe. It is safe to assume that it is part of a solar system, which is part of a galaxy, which is part of a universe, which is probably part of a multiverse (if you buy into that theory). This opens up all matter of infinite possibilties but let's focus on just this world.

There are multiple creation myths in Narya and, arguably, part of the fun of having so many cultures is that the gods may know the truth about creation (or not) but the mortals probably don't. Heck, the only one who really knows the truth is the in-real-life creator of the setting.

My goals for the history of Narya are: to set a baseline series of major events and to create a scope of time from the beginning of the world to current events. The history is very much from a Sublanaryan perspective and understanding. This means it leaves out details about unknown continents across the sea and on the other side of the world.

An important note about this article and every other article on this blog-- this is all a work-in-progress. I am still developing the multiple continents of this world, the cultures on them, and therefore everything is in flux. That in mind, if you're familiar with my worlds and history of dungeons and dragons, you will find I am trying to fit my best ideas into this setting. It is gonna be jam-packed.

This article is Part 1: Ancient History and covers before and during the first Epoch. The next article, Part 2: Modern History will cover the rest of history, or at least the history of Sublanarya, up to the default or current setting. In the future, I will probably add additional articles about the history of other lands of Narya.

Before Epoch I: Chaos and Creation
 
Epoch I: Ancient Narya
1st Age: The Mother & The Clay People 
2nd Age: The Primordials and the Old Ones
The Rise of the Titans
The Creation of the Elemental Planes
The Creation of the Heavens, the Underworld, and Oblivion
3rd Age: The Creation of the Twilight Realms of Dusk and Dawn
The First Empires of Man and Monster
The Fall of the Titans and Rise of the New Gods
4th Age: The Wyrd War
Ends with Grimnir Blue-Cloak Closing the Planar Gates

Here goes: