A blog about the peoples and places of the fictional D & D world of Sublanarya during the Tytanyan Age.
Thursday, January 18, 2018
Naryan Class Options: The Urban Ranger
Rangers are often found guarding the barriers between civilization and wilderness: they are masters of their terrain, their senses are superhuman and have learned skills that allow them to be the best hunters in the world. They are warriors of the wilderness, independent and adventurous, but what if they were to make the rooftops, alleys and sewers of a city their domain?
The urban ranger is a mix of mercenary and vigilante, often working for the highest bidder or the city guard, and supplement their survival skills with street smarts. Urban rangers have mastered the skills to blend into any city's background,
The Urban Ranger is assumed to work in conjunction with the Revised Ranger.
Sewer Immunity
You move through a sewer with the confidence that most move through an empty hallway.
Starting at 3rsd level, you are immune to poison and disease.
Parkour Master
Your finger and toe tips manage to find every nook and cranny in the masonry of the city and you are extremely apt at finding your footing. This allows you to chase your prey through the rooftops and back alleys with impressive speed and agility.
Starting at 3rd level, when you are prone, standing up only used up 5 feet of your movement. Also, your movement speed is not halved when climbing and you can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
Also, you can move through your allies squares at full movement speed and you can move through enemy squares at half speed.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
"I've Seen **** You Wouldn't Believe!"
There are horrors in cities that they have witnessed: crime scenes, monstrous mutants and cruelty only imaginable in humanoid minds.
Starting at 7th level, you gain proficiency in Wisdom saving throws.
City Sentinel
You blend into the city masonry like a gargoyle and can slip out of sight in the blink of an eye.
Starting at 11th level, you can use a Hide as a bonus action on your turn. Also, you gain double advantage* on Stealth checks while hiding in dim light or darkness.
*When you have double advantage, you roll three times and use the highest result.
"This Is My City!"
You can claim a city as your territory. It is your city. There are many cities, but this one is under your protection.
Starting at 15th level, you claim a city as your domain. When you do so, you create a permanent teleportation circle in a safe location in that city as if casting the teleportation circle spell. You can open a portal to this location as an action and keep this portal open for up to 1 minute. To open another portal, you must first take a short rest.
To claim a new city as your domain you must first spend 24 hours in the city.
While in your city, you have advantage on all ability checks, attack rolls or saving throws in the city.
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